Showing posts with label internet. Show all posts
Showing posts with label internet. Show all posts

Wednesday, June 23, 2010

Living La Vida Cyber

Is communicating over the Internet good for you? Or is it just a crutch?

Reaching people online is different from print or spoken communication for one main reason: you can use new media such as video, audio, and online links to make your communications richer and more realistic, even if what you create is not actually reality.

I'm not surprised that some people with autism spectrum disorders (ASDs) have been drawn to the virtual social world Second Life, for example. In Second Life, people with ASDs can communicate in ways that are not socially acceptable in the real world, incorporating unusual movements into their Second Life avatars, for example.

"The internet has been to the autistic community what sign language has been to the deaf community: a channel of communication that allows them to speak for themselves," explains the newscaster in a 2007 news clip on this phenomenon.




If modern life is sometimes awkward for those of us with passable social skills, it's surely maddening to people with ASDs who have trouble reading social cues such as facial expressions. Second Life is probably a welcome escape for many of them. Some therapists even use Second Life to help people with ASDs practice social skills necessary in the real world, explains T. DeAngelis in an article for the American Psychological Association:
With a therapist's guidance, patients enter a protected area in Second Life designed to help them practice communicating and negotiating in realistic settings. (The area - which is simply a location within the cyberworld - is secured so patients can't enter the main part of Second Life, which [cognitive neuroscientist Sandra Bond] Chapman believes could be overly confusing and disorienting for them.) As in Second Life, both patient and therapist create avatars, or virtual representations of themselves. 
Chapman was quite optimistic about the ability of moderated Second Life sessions to improve the social skills of her patients.

But the the technologies that help people with ASDs learn to navigate the real world also serve to degrade the social skills of people without ASDs. Laptops, smart phones, iPads, and other gadgets now create a wall between people who are stuck together in the same place - a doctor's waiting room, an airport - as each person retreats into their own technology bubble.

Do airports now have televisions in the waiting areas because people really need to keep up with CNN, or because we want to alleviate the awkwardness of sitting quietly among strangers, as we slowly lose our ability to make small talk - and perhaps discover new connections -  with them? We turn to technologies such as foursquare to find out if any of our friends are in the neighborhood, instead of just looking up from the smart phone screen and looking around, hoping serendipity is on our side today.

So there it is. People with ASDs learn social skills for the real world by practicing them on Second Life, and people without ASDs lose some of their real-world social skills by spending too much time in cyberspace. Ultimately, will these two groups of people converge?

Thursday, July 2, 2009

Teen Safety Online and On the Road

How much freedom should teenagers have? They're certainly not children, but they're not yet adults either. Teens have less life experience and exercise poorer judgment than adults, even as they crave access to the adult world.

Experience and good judgement are especially critical in two areas that virtually define modern American adolescence: internet use and driving. The American Academy of Pediatrics' microsite on internet use for Internet Safety Month in June points out a range of problem behaviors that teens might encounter or engage in online, such as cyberbullying, online solicitation, and "sexting" (exchanging inappropriate or sexually explicit pictures of children and teens). The solution? Talking with your teenager about cyber safety and privacy, and monitoring and limiting the use of computers and cell phones.

Driving is also hazardous to teens' health, with car crashes the top cause of death in teens ages 15-19, according to Mothers Against Drunk Driving. Inexperience, distraction from other passengers in the car, cell phone use or texting while driving, and underage drinking all contribute to this problem. Graduated driver licensing (GDL) programs, now commonplace in most states, can make a difference in protecting teen drivers and others around them. For teenagers under age 18, these programs create curfews for night-time driving (when the risk for crashes increases in this group), limit the number of teenaged passengers in the car, and delay access to drivers' licenses if teens are cited for moving violations while they have their learner's permits. These rules force teens to build their driving skills up slowly until are mature enough for unrestricted driving. In some states, parents can also request a copy of their teen's driving record to see how they are doing.

Teenagers (and perhaps their parents) might chafe against restrictions and oversight, but these are the most effective ways to keep teens safe until adulthood. In one study in upstate New York, for example, a GDL program decreased injuries among 16-year-old drivers by 31%. These are also public health measures, protecting others from mistakes that teens might make. It's good to see American society figuring out practical ways to give adolescents both freedom and protection as they wend their way toward adulthood, a path that seems to become rockier with each new generation.